What Could Have Been is a series of segments about studios whose doors have closed, the games that could’ve and should’ve been made, games that might’ve done them in, and other studios who could fill the void.
I’ve decided to begin with Pandemic Studios, a subsidiary of Electronic Arts. Radical was just recently shut down, so it’s still a little too painful to discuss. The closing of Pandemic is one of the many reasons why I was pleased to see The Consumerist “award” EA with the title of “The Worst Company in America.”